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How unstacking will change Civilization VI and what Theodore Roosevelt will bring to the game

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Cities in Civilization VI no longer stackable:

Civilization VI is shaping up to be a big improvement over the its earlier installment. 2X and Firaxis recently release a new video which shows off one of the biggest changes in Civilization VI, removing stackable cities. Check out the trailer below.

In Civilization V, you simply queue up a build order, construct your buildings and they all live as one enormous stack within the city screen. With Civilization VI, they’ve unstacked the cities, removing all of that clutter within the city screen. So not only do you need to weigh build order in Civilization VI, but you also have to consider district adjacency bonuses and what terrains around your city center are compatible with certain Wonders. There isn’t one template for success in Civilization VI, and players need to react to the environment around them. No two games will play the same.

Unstacking Cities has implications that permeate the entirety of the Civilization VI experience and this change presents new emergent strategies to players. Choosing where to settle your city is now more crucial than it has ever been, as available tiles affect the potency of Districts and limit what Wonders can be erected in that particular city. This means players must adapt to their environment, consider greater city specialization and create more diverse empires throughout play.

Combat is also affected by the Unstacking Cities mechanic in Civilization VI. As cities spread across more territory and become more exposed, adept warmongers may target specific tiles to cripple a city’s infrastructure before going after the city center. Additionally, passive players who would choose to fortify cities in the past must now consider their city’s full perimeter when deciding to pursue this same tactic in Civilization VI. A city is so much more than just its city center now.

Finally, from a visual standpoint, Unstacking Cities presents great aesthetical changes to the Civilization experience. Cities now look more diverse and reflect their growth in more distinct ways. We’ve found this change goes a long way, not only in making players feel more connected to their choices and progress, but also in keeping players immersed in the beautiful world of Civilization VI.

Theodore Roosevelt to lead the American Civilization:

In other totally unrelated but yet related news, Theodore Roosevelt has been announced as one of the leaders available in Civilization VI. And like any other self respecting video game there is a trailer for that too.

Roosevelt will be bringing new buildings and units to Civilization VI which would include:

Unique unit: P-51 Mustang

The P-51 “Mustang,” an aircraft created by America during World War II, was designed as a long-range, high-altitude fighter to serve in dogfights, escort bombers and even enact bombing missions on its own. The P-51 Mustang was able to outmaneuver the best German Luftwaffe fighters above 15,000 feet and even outlast the efficient Japanese fighters, and by 1943 the P-51 Mustang was in service on every American front.

Unique unit: Rough Rider

The 1st United States Volunteer Cavalry, better known by its colloquial moniker the “Rough Riders,” was a regiment recruited and raised by Theodore Roosevelt in 1898 AD to fight in the Spanish-American War. This volunteer regiment included 1,060 ranchers, cowboys, college athletes, miners and other rugged outdoorsmen hailing from New Mexico, Texas, Oklahoma and Arizona.

Unique Building: Film Studio

Thomas Edison, the much vaunted American inventor and businessman, created the first film studio in West Orange, New Jersey back in 1893. His film studio was used to capture the amusing larks of vaudeville and theater actors, to display within penny arcades, fairground tents and unused theaters. By 1920, there were a dozen film studios in operation around Hollywood, California, each feeding what would become an American and global obsession with film.

Like I said Civilization VI is shaping up to be a totally different game from Civilization 5. Will you be buying it. What changes you feel are the most rad? Which changes you think should never have happened. Let us know in the comments.

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